Light sure is slow
Hello, I’m a programmer for Anarchy Reigns. My name’s Sakata.
For this entry, I’d like to try and talk about Anarchy Reigns from a programmer’s perspective.
As you’ve probably figured out by now, the concept behind Anarchy Reigns is a multiplayer online brawler. A messy free-for-all.
A First-of-its-kind Online Experience
Hello, this is Paul.
My mother was from northern Japan and my father was from northern Japan too.
I was in charge of making the different types of matches in Anarchy Reigns along with its director, Yamanaka. Hope you enjoy my blog entry.
Anarchy Reigns tackles a new genre in gaming: multiplayer online brawling. From the start of development, there’s been a lot of trial and error. From the number of possible players, to the size of the stages and the types of matches, everything is new ground. Deciding what worked best and what would provide the most fun took a lot of thought.
UI Framework
Nice to meet everyone. This is Fujii, in charge of GUI design.
As Anarchy Reigns is Platinum’s first game with online capability, I’d like to write focusing on what specific precautions this required with the game’s user interface.
I started working on Anarchy Reigns about halfway into the project’s completion. By that time about half of the HUD (head-up display) data had been finished, but the game design team had needed to make it all separately, so it looked, and in reality was, all over the place.
Backgrounds in Anarchy Reigns
Hey. This is the head of backgrounds in Anarchy Reigns, Onishi.
Until now, I’ve made backgrounds for a lot of different game genres. Out of those that made it to retail, around 20, including those that didn’t, it’d be hard to say.
Anarchy Reigns’ Sound Effects
Hey everybody out there, I worked on sound design in Anarchy Reigns. My name’s Sakata. Today I thought I’d use this blog to talk about the game’s sound effects.
While the sound effects in Anarchy Reigns were made using a realistic sound base, the game also features characters that have gigantic weapons built into their arms. So the sounds maintain realism, but are also somewhat altered.
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EXTREME ONLINE MELEE
Nice to meet you. I’m Taura. I handle game design.
When I think of Anarchy Reigns, the best way I can describe it is…
EXTREME ONLINE MELEE
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Anarchy Reigns: its concept and appeal
This is the director, Yamanaka.
As we’re at the beginning of this blog, I thought I’d write about the concept behind Anarchy Reigns and its appeal.
Up until now, we at PlatinumGames have focused on single player action.
We’ve learned enough by now that we think we’re ready for the online, multiplayer crowd.
Vs. fighting, online. And not just me against you, a whole group bashing it out. Simply put, Anarchy.
But what’s good about it?
Some words from the producer
Hey guys. It’s Inaba, producer for Anarchy Reigns. Let me throw some words at you to explain this game:
Multiplayer.
Free-for-all.
Melee action.
A knock-down, drag-out brawl.
All sound like they add up to a little bit of a barbaric mix.
All right, let’s put something a little hi-tech in there:
Online.