Monthly Archives: January 2013
Hi everyone, JP from Platinum checking in with some good news!
Sorry to keep you waiting… (Wait, we should save that line for our next game that goes on sale in… Oh… a month!)
ANARCHY REIGNS IS IN STORES EVERYWHERE!
We are ecstatic to see everyone worldwide jump in on the Anarchy! To commemorate the launch, we’re sharing some high res art we created. Thanks to @pizza_ichigo on twitter for requesting this, as it makes something perfect to share with all of you! (Click for the full file, but beware, it is huge!)
If you are reading this blog, you are probably in a first-class seat on the hype train, but if you haven’t bought your ticket you can find out more about the game at http://www.platinumgames.co.jp/anarchyreigns.
You can also check out the launch trailer SEGA created for the launch of the game.
Thanks for all your support, and we can’t wait to see you online! Let the Anarchy begin! If you haven’t already, make sure to let Producer Atsushi Inaba (@pg_inaba on twitter) and Director Masaki Yamanaka (@pg_yamanaka) know what you think of the game!
P.S. Follow me on twitter to find out when staff from Platinum are playing online with you. I also will be giving out some codes for the Bayonetta DLC if you didn’t get in on the fun by pre-ordering. (Codes are US only for now.) @pg_jp and @platinumgames
Hey, this is Yoshimura, head of character design.
Anarchy Reigns’s release is just weeks away!
This entry, we’ll talk about character design.
Anarchy Reigns is a multiplayer fighting game with 16 playable characters. Of course, all these characters have to look and perform differently in the game. Each character comes equipped with their own special “killer weapon”, and seeing how each character brings out their weapon is quite the sight. The problem with this, however, is that Anarchy Reigns is played from 3rd-person perspective, which means that you’re almost always seeing your character’s back. If there’s something special going on during the killer weapon sequence on the character’s front-side, you wouldn’t know. I had wanted to do something like this or this. But, the player wouldn’t be able to see it…
Therefore, all the characters were designed to have their Killer Weapon be connected to their back or their arms. Like Jack and his chainsaw arm, or Big Bull and the rocket hammer on his back.
Characters in Anarchy Reigns were designed starting from their back.
Hello, my name’s Takashima. I was in charge of the cut scenes in Anarchy Reigns.
Or, to elaborate, I head the cinematics team that makes cut scenes that advance the story.
While Anarchy Reigns is a game made for long bouts of multiplayer online pummeling, the diversity of each original character really comes together to make a solid campaign mode. Which, owing to, our team never went hungry as far as workload went.
In actuality, I sat around eating so many snacks that I gained weight… which is often how the story goes, but anyway… I’m here to talk about what went behind making this game’s cinematics.