Monthly Archives: December 2012
Hey everyone, JP here!
Anarchy Reigns is less than two weeks from going global, and we want to make sure that you know exactly how to get your hands on all the content!
If you live in Europe and pre-order the game at retailers or online, you will get the Day One Edition, which includes the Extra Rules Pack and a playable Bayonetta!
Those living in North America can get the same content by pre-ordering at GameStop, either online or in-stores!
Hey Everyone. My name’s Kotegawa, I handled character modeling in Anarchy Reigns.
Character modeling means taking the design “blueprints” drawn by the 2-D artists and forming them into polygon models to be used in the actual game.
Pretty much, I have to do the Frankenstein thing, over and over again. That’s my job.
Tanaka here, in charge of music.
Random question. Have you been paying attention to the music in Anarchy Reigns? If you have, you might notice that it’s pretty original.
What we aimed for while making the soundtrack was, honestly, a new style of music. Beats you’d find heating up a fighting game fused with rhymes from the chilled out modern counter culture. We took Mad World (Anarchy’s highly acclaimed brethren) as a starting point, pushed it to be even smoother and faster, and ended up with a completely new PlatinumGames sound. All of the more than 30 rap-flavored tracks on the soundtrack were original compositions used to match the atmosphere of the game.
Here, I’d like to introduce the music staff who participated on the project while hopefully sharing some of the allure of the game’s music.
Nice to meet everyone. I’m Kudo, in charge of effects. I handled Jack, enemy characters, and ATE.
It’s been a while since I’ve written anything for a blog, but here it goes.
Just to start off.
Some of you might be wondering, “just what are effects?” If so, check out my explanation on the PlatinumGames site for when I did Bayonetta (Link goes to the entry). It’ll give you a rough idea.