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Category Archives: Artist

Character design fit for Anarchy

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Hey, this is Yoshimura, head of character design.

Anarchy Reigns’s release is just weeks away!

This entry, we’ll talk about character design.

Anarchy Reigns is a multiplayer fighting game with 16 playable characters. Of course, all these characters have to look and perform differently in the game. Each character comes equipped with their own special “killer weapon”, and seeing how each character brings out their weapon is quite the sight. The problem with this, however, is that Anarchy Reigns is played from 3rd-person perspective, which means that you’re almost always seeing your character’s back. If there’s something special going on during the killer weapon sequence on the character’s front-side, you wouldn’t know. I had wanted to do something like this or this. But, the player wouldn’t be able to see it…

Therefore, all the characters were designed to have their Killer Weapon be connected to their back or their arms. Like Jack and his chainsaw arm, or Big Bull and the rocket hammer on his back.

Characters in Anarchy Reigns were designed starting from their back.

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Cut Scenes

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Hello, my name’s Takashima. I was in charge of the cut scenes in Anarchy Reigns.

Or, to elaborate, I head the cinematics team that makes cut scenes that advance the story.
While Anarchy Reigns is a game made for long bouts of multiplayer online pummeling, the diversity of each original character really comes together to make a solid campaign mode. Which, owing to, our team never went hungry as far as workload went.
In actuality, I sat around eating so many snacks that I gained weight… which is often how the story goes, but anyway… I’m here to talk about what went behind making this game’s cinematics.

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Character Modeling in Anarchy Reigns

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Hey Everyone. My name’s Kotegawa, I handled character modeling in Anarchy Reigns.

Character modeling means taking the design “blueprints” drawn by the 2-D artists and forming them into polygon models to be used in the actual game.

Pretty much, I have to do the Frankenstein thing, over and over again. That’s my job.

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Special effects

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Nice to meet everyone. I’m Kudo, in charge of effects. I handled Jack, enemy characters, and ATE.

It’s been a while since I’ve written anything for a blog, but here it goes.

Just to start off.

Some of you might be wondering, “just what are effects?” If so, check out my explanation on the PlatinumGames site for when I did Bayonetta (Link goes to the entry). It’ll give you a rough idea.

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Killer Weapon Animations

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Everyone! Hello!
I’m in charge of the animation in Anarchy Reigns. Name’s Muranaka.

Killer weapons.
A part of Anarchy Reigns that makes it what it is.
For this entry, I’m going to try to explain the animation that goes with each character bringing their killer weapons out.

But first, what is a killer weapon?
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UI Framework

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Nice to meet everyone. This is Fujii, in charge of GUI design.

As Anarchy Reigns is Platinum’s first game with online capability, I’d like to write focusing on what specific precautions this required with the game’s user interface.

I started working on Anarchy Reigns about halfway into the project’s completion. By that time about half of the HUD (head-up display) data had been finished, but the game design team had needed to make it all separately, so it looked, and in reality was, all over the place.

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